Log in
Switch Accounts

Staff

Kai

Hideki

AyaseNaosukeCypher

Hideki

Staff Online
Early Bird's Special
Sun Sep 23, 2018 11:28 pmKai
With more and more …
Building the Basics
Sun Jul 29, 2018 2:28 amKai
Welcome Everyone to …

Share
Go down
avatar
Posts : 63
Cash : 70
Join date : 2018-07-22
View user profile

Illusion

on Fri Aug 10, 2018 1:00 am
Name: Illusion Creation [現実: 固定 ~ Genjitsu: Kotei]
Category: Emission Type
Range: Medium
Description: This quirk transfers a hallucinogen via whatever medium necessary through a projected sense to produce illusion(s) to manipulate the victim(s) senses in various ways. The projected senses 'pushes' the hallucinogen along the medium to the desired victim(s) though the hallucinogen doesn't have any mass or form and just travels along the implanted sense. This allows the user to create full blown illusions in a variety of ways but in no way has any affect on the real world (outside of what the user could do on their own with their base physical abilities). As the user's control rank increases, the quality of the illusions as well as the number of senses they can project/fool increases as well following below:

  • D-rank: The user can manipulate up to 1 sense at a time with each technique. These techniques are usually pretty obvious.
  • C-rank: The user can manipulate up to 2 senses at a time with techniques in an obvious manner while able to control a single sense at a high level.
  • B-rank: The user can manipulate up to 3 senses at a time with techniques in an obvious manner while able to control two senses at a high level.
  • A-rank: The user can manipulate up to 4 senses at a time with techniques in an obvious manner while able to control three senses at a high level.
  • S-rank: The user can manipulate up to all 5 senses at a time with techniques in an obvious manner while able to control four senses at a high level.
  • SS-rank: The user can manipulate all 5 senses at a time with techniques at a high level.
    High level refers to being almost indistinguishable from the real world as far as a persons general senses and tend not to be noticed under most cicrumstances (techniques must be noted that they are high level). In addition, as a freeform, the user can create illusions of equal to two ranks below their control rank.

As an example, a D rank visual technique could do something obvious like placing a door where one didn't exist moments before or where it would be irrational to place. Whereas the same technique at C rank could place visual components that (as long as reasonable in an in-character sense) wouldn't be given a second thought without the most keen of perception.

To fully explain a sensory input in form, it's anything that can leave an impression in a unique way from the senses. To create the illusion, this form is obvious as the hallucinogen travels along the sound waves , via touch/taste it is direct contact, and for the sense of smell will travel across the scent itself. In the visual sense, it requires the user to make an action of particular uniqueness and travels across the reflected light rays to make it to the targets eyes. When they see that action or are exposed to any of the others, the hallucinogen takes affect.

Drawbacks: The quirks dependance upon impressing someone's senses means that any unique input beyond (that would again disrupt their senses in a similar manner) will undo whatever illusion they are under. The breaking input needs to be created from a technique (either directly or as a side effect) of equal rank or greater than the illusion intended to break. In addition any level of serious pain (basic strikes must be of at least equal rank to the technique and any level of technique damage) will be considered enough of an impression to break the same illusions as well. Further beyond this, any new illusion created will override existing illusions as the impressions overlap and end the previous ones before that.

To reach higher levels of techniques the impressions that create the sensory impression need to be of sufficient quality. As a general rule at all levels, the actions or impression must be unique and not an ordinary or notion/action that can be written off as a normal action under normal circumstances. As a guide for the general case for applicable impressions:

  • D/C-rank: These techniques tend to be pretty ordinary and don't need overly complicated impressions. Can be done with simple but unique speech or relatively mundane motions (ie. raising your hand, etc...).
  • B/A-rank: These techniques tend to be above the ordinary and require a special level of uniqueness. For weaker techniques or more obvious illusions the impressions need not be as extensive as before but more unique impressions are necessary to use the techniques to their full extent (ie. waving a sword in a circle dramatically around the user to activate as a visual impression).
  • S/SS-rank: These techniques are the most dangerous and powerful of all creatable illusions and to implant them in full strength requires both unique and non-replicable actions of any type. Unique and non-replicable means actions that wouldn't be seen in almost any circumstance and would not be missed in any form as the impression for the illusion itself.

Limit-Break: Should a user hit 0 on their limit pool, they become susceptible to their own illusions in the same way that their victims do (trapping both the user and their victims within the illusion). Beyond that, should a user use a technique, etc... that brings them truly under 0 on their limit pool, the illusions that they impress upon others become useless for the user. This means that whatever senses the user places on someone else becomes completely inhibited on the user resulting in a complete inability to use that particular sense. As an example, a visual illusion that drives the user below 0 ends up causing them to become blind until the end of the thread.

Users:
Yoshida, Hideki


Last edited by Hideki on Sun Aug 12, 2018 9:20 pm; edited 1 time in total
avatar
Posts : 52
Cash : 8
Join date : 2018-07-19
View user profile

Re: Illusion

on Sun Aug 12, 2018 8:43 pm
Hideki wrote:some element of sensory stimulus of their person and projecting it onto other(s) to create unique illusions by disrupting the target(s) senses. This is done by transferring their energy through the projected sense in a targeted way to produce illusion(s) to manipulate the victim(s) senses in various ways.

Alright this is a bit confusing. Like how are they projecting the energy for this? is it some sort of hallucinogen to wavelengths like sound waves and lightwaves or is it just some fantasy energy that travels through the mystical domain of "vision" because it sounds like the latter at the moment.


Hideki wrote:[*]D-rank: The user can manipulate up to 1 sense at a time with each technique. These techniques are usually pretty obvious but if subtle enough or offhanded tend to not be noticed.
[*]This, particularly the last bit sounds like a catch all. Like yes they're obvious but they can be not obvious. If they don't have to be obvious, then why state they're obvious normally? Either they're obvious, or they don't have to be. pick one.

Hideki wrote:High level refers to being almost indistinguishable from the real world as far as a persons general senses and tend not to be noticed under most cicrumstances. In addition, as a freeform, the user can create illusions of equal to two ranks below their control rank.
Do techniques which utilize the "high level" mechanic need to state them within their techniques? or is it just supposed to be assumed?

Hideki wrote:The quirks dependance upon impressing someone's senses means that any unique input beyond (that would again disrupt their senses in a similar manner) will undo whatever illusion they are under. The breaking input needs to be at least equal to or greater than the input that created the illusion. As an example, an illusion created from the sound of a sharp whistle will be broken by a sharp whistle as well (or any louder or more impressionable sound at discretion). In addition any level of serious pain (above basic strikes themselves) will be considered enough of an impression to break the same illusions as well. Further beyond this, any new illusion created will override existing illusions as the impressions overlap and end the previous ones before that.
Okay so a few things. First what qualifies as a new impression upon someone's senses. For instance, if I place an illusory door in front of someone, and like a butterfly catches the corner of their eye, is that enough to be considered a new impression, and would it break it? Additionally, what is meant by "at least equal to or greater than the input" does this mean that only techniques which create sensory information can clash with this, or is there some sort of grading scale i'm missing. Also basic strikes being excluded from the pain threshold is a no go, because I don't want someone under an illusion getting smashed with an SS-rank strength physical technique, and still being under a Illusion.

also, triggers? this is the first mention of a trigger within the quirk, what is it, and what does it do, and why is it necessary?


Finally I kinda of like your limit break? Though I'm confused when the user limit breaks. Does the technique reflect onto the user instead of being cast to the populous, or do they just lose the ability to use that sense? That's the way it seems, but I don't think both can happen at the same time.
avatar
Posts : 52
Cash : 8
Join date : 2018-07-19
View user profile

Re: Illusion

on Sat Aug 25, 2018 11:13 pm
Hideki wrote:Name: Illusion Creation [現実: 固定 ~ Genjitsu: Kotei]
Category: Emission Type
Range: Medium
Description: This quirk transfers a hallucinogen via whatever medium necessary through a projected sense to produce illusion(s) to manipulate the victim(s) senses in various ways. The projected senses 'pushes' the hallucinogen along the medium to the desired victim(s) though the hallucinogen doesn't have any mass or form and just travels along the implanted sense. This allows the user to create full blown illusions in a variety of ways but in no way has any affect on the real world (outside of what the user could do on their own with their base physical abilities). As the user's control rank increases, the quality of the illusions as well as the number of senses they can project/fool increases as well following below:

  • D-rank: The user can manipulate up to 1 sense at a time with each technique. These techniques are usually pretty obvious.
  • C-rank: The user can manipulate up to 2 senses at a time with techniques in an obvious manner while able to control a single sense at a high level.
  • B-rank: The user can manipulate up to 3 senses at a time with techniques in an obvious manner while able to control two senses at a high level.
  • A-rank: The user can manipulate up to 4 senses at a time with techniques in an obvious manner while able to control three senses at a high level.
  • S-rank: The user can manipulate up to all 5 senses at a time with techniques in an obvious manner while able to control four senses at a high level.
  • SS-rank: The user can manipulate all 5 senses at a time with techniques at a high level.
    High level refers to being almost indistinguishable from the real world as far as a persons general senses and tend not to be noticed under most cicrumstances (techniques must be noted that they are high level). In addition, as a freeform, the user can create illusions of equal to two ranks below their control rank.

As an example, a D rank visual technique could do something obvious like placing a door where one didn't exist moments before or where it would be irrational to place. Whereas the same technique at C rank could place visual components that (as long as reasonable in an in-character sense) wouldn't be given a second thought without the most keen of perception.

To fully explain a sensory input in form, it's anything that can leave an impression in a unique way from the senses. To create the illusion, this form is obvious as the hallucinogen travels along the sound waves , via touch/taste it is direct contact, and for the sense of smell will travel across the scent itself. In the visual sense, it requires the user to make an action of particular uniqueness and travels across the reflected light rays to make it to the targets eyes. When they see that action or are exposed to any of the others, the hallucinogen takes affect.

Drawbacks: The quirks dependance upon impressing someone's senses means that any unique input beyond (that would again disrupt their senses in a similar manner) will undo whatever illusion they are under. The breaking input needs to be created from a technique (either directly or as a side effect) of equal rank or greater than the illusion intended to break. In addition any level of serious pain (basic strikes must be of at least equal rank to the technique and any level of technique damage) will be considered enough of an impression to break the same illusions as well. Further beyond this, any new illusion created will override existing illusions as the impressions overlap and end the previous ones before that.

To reach higher levels of techniques the impressions that create the sensory impression need to be of sufficient quality. As a general rule at all levels, the actions or impression must be unique and not an ordinary or notion/action that can be written off as a normal action under normal circumstances. As a guide for the general case for applicable impressions:

  • D/C-rank: These techniques tend to be pretty ordinary and don't need overly complicated impressions. Can be done with simple but unique speech or relatively mundane motions (ie. raising your hand, etc...).
  • B/A-rank: These techniques tend to be above the ordinary and require a special level of uniqueness. For weaker techniques or more obvious illusions the impressions need not be as extensive as before but more unique impressions are necessary to use the techniques to their full extent (ie. waving a sword in a circle dramatically around the user to activate as a visual impression).
  • S/SS-rank: These techniques are the most dangerous and powerful of all creatable illusions and to implant them in full strength requires both unique and non-replicable actions of any type. Unique and non-replicable means actions that wouldn't be seen in almost any circumstance and would not be missed in any form as the impression for the illusion itself.

Limit-Break: Should a user hit 0 on their limit pool, they become susceptible to their own illusions in the same way that their victims do (trapping both the user and their victims within the illusion). Beyond that, should a user use a technique, etc... that brings them truly under 0 on their limit pool, the illusions that they impress upon others become useless for the user. This means that whatever senses the user places on someone else becomes completely inhibited on the user resulting in a complete inability to use that particular sense. As an example, a visual illusion that drives the user below 0 ends up causing them to become blind until the end of the thread.

Users: -

Sponsored content

Re: Illusion

Back to top
Permissions in this forum:
You cannot reply to topics in this forum